CoD BO7 Astra Malorum | Perks
In b07 bot lobbies Zombies, Perks can be used to boost your damage and survival. This part of the BO7 Astra Malorum Walkthrough focuses on what's available on this map, and how to grab it.
Der Wunderfizz note. This machine is available in BO7 after a team has purchased a set of combined perks, or once you reach Round 25.
Juggernog
Astra Malorum's safety drink is Juggernog, as it increases your health and allows you to make more mistakes. This machine is located inside the Luminarium on the west wall. By opening the path early, you can keep your runs stable.
mmoset Quick Revive
Quick Revive helps you to stay in control of tight Astra Malorum areas by improving your revive and recovery tempo. You can grab the machine in the beginning area before the map pressure increases.
Speed Cola
Speed Cola can reduce reload times and keep your damage flowing smoothly during long holdouts. In Astra Malorum, you can purchase it at the Museum Infinitium section on the east wall. It is a great item to have after your first zone push.
Stamin-Up
Stamina-Up increases your sprint time, and also improves your movement speed. This helps you to rotate between the Luminarium lanes and the outer lanes. It is on your perk list, and it's also visible on the map. So it should be included in your early mobility plan.
Wisp Tea
Wisp Tea, a perk of BO7 tied to Astra Malorum’s launch window adds another flow and survivability option for this map. The machine can be found at the Abyssal rim, rewarding players who choose to open the route.
Mule Kick
Mule Kick allows you to add a third weapon into your arsenal, which will be very useful once the elite waves begin to stack. According to the BO7 perk listing, it is listed alongside Astra malorum. This map was clearly designed for this playstyle.
Deadshot Daiquiri
Deadshot Daiquiri is a great addition to crit-focused builds, and it keeps precision weapons consistent over long rounds. You plan accordingly when you see it on your map as an option for Der Wunderfizz.
Elemental Pop
Elemental Pop triggers ammo mods for elemental damage. This adds an extra layer of damage during mixed waves. It is listed on Astra Malorum's screen through Der Wunderfizz. This means it can be picked up mid-run after the machine has spawned.
PhD Flopper
PhD Flopper protects you from self-inflicted explosion damage, and allows classic dive interactions. It is located in the BO7 Pool and can be accessed via Der Wunderfizz. This makes it a great late-round explosive controller.
Melee Macchiato
Melee macchiato, part of the BO7 line-up, supports melee builds when ammo is tight. Der Wunderfizz gives you access to your Astra Malorum List, which makes it a viable option once you decide on close-range routes.
Vulture Aid
Vulture Aid can be used to ease the long holding sections by bringing utility value linked to awareness and drops. The map places it behind Der Wunderfizz in Astra Malorum so that it can be used as a support later on your build path.
Death Perception
Death Perception helps you to be more aware and detects threats and useful items with less guesswork. Astra Malorum lists this as a Der Wunderfizz perks, so you can use it to make a late pick-up for safer rotations.
Double Tap Root Beer
Double Tap Root Beer is back in BO7, with the new cost scale. It's also part of Astra Malorum Perk Pool. You can see it on your screen through Der Wunderfizz.
CoD BO7 Astra Malorum | Traps
Astra Malorum traps are paid tools that you can use to clear your space when round speed begins to crush the path. This part of the CoD Bo7 astra malorum Guide explains how they are important for safety, ammo management, and a clean rotation if your gun setup feels light.
CoD BO7 Astra Malorum | Utilities
The map systems in Astra Malorum control your power curve, which allows you to set your weapons and ammo flow. This will help you plan your exit with less chaos. This section of the CoD Bo7 astra malorum Guide focuses on the tools that you will use throughout the run. They are what determine your tempo in setup and the late rounds.
Mystery Box
Astra Malorum's Mystery Box is designed to look and feel like Origins. Power activation isn't required in order to use it. You can use it to get a quick damage boost or later, when you don't want to spend time building paths.
Pack-aPunch Machine
The key to weapon scaling is Pack-a Punch. In Astra malorum, you need to collect two Harmonic Components and rebuild the Harmonic oculus in Observatory Dome. Then, hold the defense phase of the game for approximately 45 seconds. You can then upgrade your main weapon and set it to high rounds.
Arsenal Machine
You can spend Salvage in the Arsenal to get Ammo Mods or raise weapon rarity. This path is stable when you keep getting awkward Box pulls. It also supports your best BO7 astra Malorum strategy to control damage growth throughout the match.
Crafting Table
The Crafting Table can be used as an emergency kit or utility table. This table can be used to craft armor plates, self-revives and other tools that can help you during tight rotations or sudden elite pushes.
Ammo Cache
Ammo Cache prices scale with weapon upgrades, so planning refills is important in later rounds. Save your Wonder Weapon refills to use when you need them most.
Rampage Inducer
Rampage Inducer allows players to speed up their round. It is located in the Crash Site on pillars steps.
Exfilt
The Exfil portal in Astra malorum opens after Round 11. You can call the Exfil portal from the telephone booths, and then remain in the zone to eliminate the HVT. You can use this method to finish challenge runs or test builds.
GobbleGum Machine
GobbleGums provide short-term, high impact boosts to smooth out potentially risky phases. Use them for early setup stabilization or to push you through rough rounds when your ammo timing and armor timing are tight.
Final Thoughts
Astra Malorum offers a Zombies-style loop, with a strong sense of space horror and a quest that is rewarding to plan. When you build your LGM-1 and open Pack-a-Punch, the Oscar method and Mars phase will be easier to control. The Arsenal and traps help you to manage pressure, and maintain damage scaling when rounds increase. Cursed relics and quick easter eggs give you more reasons to come back. This map is still fun even after you've completed the main quest.
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